The members version of SpiritWars differs greatly from the WON version
and there are a few pieces of information that you should know about if
you want to survive and prosper. One big difference between the Won
version and the "pay to play" version is that here everyone
starts with a unique kingdom of 200 spirits and you will win and lose
spirits as you play games. A second big difference is that you can trade
spirits to other players ,
each side offering up two spirits a side to swap. Below I will list the
dangers that arise from these two great features and how you can avoid
letting them harm your kingdom.
Building a Starting
Dungeon
You have 200 spirits, divided randomly among the six
homelands. Your initial reaction is going to be shock and surprise,
especially when trying to build your first dungeon. What should you do and
how do you get started? I recommend determining the two or three strongest
colors and start with those. Build a dungeon out of two of these and use
the other three colors to trade in order to get a better dungeon. For
example, if white, brown, and green look good, make a white/green dungeon,
saving brown as a color youll build over time. Then proceed to use the
best of your black, yellow, and blue spirits for trading with other
members in order to improve your primary dungeon in white/green (or adding
to your back-up color, brown, if the opportunity presents itself).
Winning and Losing
Spirits
In the Kellogg Creek version of SpiritWars, the loser of
a game will lose one or two spirits from their active dungeon. (Players
with a rating above 120 lose two and everyone else loses one.) The winner
gets a Victory Migration that is always one spirit more than the number of
fatalities suffered by the loser. Accordingly, you will receive either one
or two new spirits when you win a game.
Since you are always risking losing spirits when you
play, you should be cautious when picking opponents when you are first
starting. Recklessly jumping into games with the top rated players could
result in loses that could cost you one of your few powerful spirits.
Everyone starts with a rating of 100, and this rating
goes up or down each time you play. (There is a detailed explanation of
the mechanics of the rating system elsewhere at the web site.). I
recommend new people choose opponents whose rank is lower than 110.
Playing higher ranked players significantly increases your chances of
losing while you are getting started. If you continue to lose, dont
play people above 100, whereas if you are winning a fair amount play
people with ratings up to 120 or more (these numbers are just guidelines).
The key here is, if you are concerned about losing a game and a good
spirit or two, make sure you play people who are ranked close to your
rating. Having said all this, dont worry too much about losing, because
every few games you will get an Activity Migration of five random spirits
added to your kingdom. These migrations are also a balancing factor in the
game, so lower ranked players generally get much better spirits in the
migrations than higher rated players. And they get them more often!
I believe if you follow these tips for your first 10-20
games or so, you should do well and have a fairly strong kingdom from
which to build your dungeon. After this learning period, well then
anything goes!
Hopefully these tips help you. Have fun and good luck!
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