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Guide
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Spirit Migrations If you lose a game, one spirit is taken from your current dungeon. If you win a game, two new spirits are added to your population. There is a chance that you will win the same spirit your opponent lost during that game. These are called victory and defeat migrations. ![]()
Another type of migration is the activity migration. This always consists of five spirits either added to or taken from your population (not your dungeon). The activity migration occurs immediately after the victory/defeat migration. Activity migrations are based on the number of spirits currently in your population. Click on your name (in red) to see how many spirits you currently have. When your population is under 350 spirits, you will get a few positive migrations. As your population size grows, the positive migrations will happen less frequently. Eventually (usually around 350 spirits) you will start getting negative migrations. Negative migrations tend to target spirits you have the most of, but they can target less frequent spirits as well. The third way to get or lose spirits is through global events. These are random events that affect all players, and they can be positive or negative in nature (or both!). You may win a nice new archer in one event, only to see all of your spellcasters taken away in another event. It is hard to predict when an event will hit, but you can be sure things will be shaken up as a result! Events help keep the game dynamic and interesting, and are typically announced through an email as well as on the message boards. |
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