A SpiritWars® Primer |
By Bubba LeStudd |
| This "getting started" reference guide was contributed by Bubba, one of our regular players on Free Side in the early days of the game. |
| At the top of your game screen is the energy bar. You must have energy to cast Spirits. |
| Right click on the spirit artwork in the lower left for info on each piece. |
cost= amount of energy
(color specific) required to activate that spirit. |
| The Icons are explained in the
"Legend" in the upper right corner of the game screen. Double click on the name of the unit you wish to activate, hexes around your castle will be highlighted. Clicking in one of these hexes will place that unit there. Pacing spirits on their "Homeland" terrain gain advantages: during combat: +1 attack and +1 defense. Energy bonus +1 for energy pieces. Energy spirits and Defenders may be cast beside any of your units, but combat spirits may only be cast beside your castle. Silver moves before gold. Your opponents turn... "Movement Phase:" If any of your pieces can move they will be highlighted. Left clicking on them highlights the movement options. Most spirits cannot move or attack on there first turn. You may also cast spells at this time if any of your pieces in play have magical abilities. Again, silver before gold. end phase... "Attack Phase" Now you may attack, again though, the silver player attacks first . (This is a very important to remember as it impacts you tactical choices.) Some colors are protected from others.....don't say I didn't warn you...end phase "Healing Phase" Some units can heal themselves if you have energy available....end phase... Congratulations....you're on your way to becoming addicted....enjoy....end phase... |