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Explanation
of Valhalla
Global Population Events: |
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Why
I'm Doing This:
One of the original goals - and fundamental design concepts - for
SpiritWars was that it would be a game of every-changing playing
challenges, constantly challenging even the most experienced and skilled
player to adapt, improvise and find new strategies and styles of
play. One thing we have discovered is that over time, the playing
environment can become somewhat stagnant as players accumulate large
kingdoms, build up powerful spirits, and get set in their ways.
These new "population events" will introduce a new random
element into the playing world; and will act as a stimulus for change,
periodically making major changes in make-up and spirit configuration
within Valhalla. With each "major" event, all players
will be faced with adapting to significant changes in their kingdoms and
will find themselves scrambling to find new spirit combinations and
dungeon definitions that will work in the altered arena of competition. |
How
They Will Work:
These
population events will take place without any prior notice. When
the occur, it will require that I shut down the server for 5-10
minutes. (It isn't possible to modify the spirit populations while
people are playing.) I will try to schedule these at times of low
activity; and if people are online at the time, I will give them notice
that the server is going to be shut down.
However, what I won't give anyone notice of is what the nature of the
upcoming event is. That you will discover after the
fact. And by examining your population and checking the Population
Event History page.
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Major
vs. Minor:
Major population events are just that: major. Look at the
table of event definitions and you'll quickly see which ones are
major. Removing all ranged attack pieces from everyone's kingdoms
certainly qualifies as major. As does removing all deities, or all
leaders. Major population events will not happen very often.
Don't expect to be encountering one more than every 6-8 weeks.
And, to be honest, I'm not sure yet what the ideal timing of these
events will be until we all live/play through a few of them. We
need to see how long it takes the world to rebuild, populations to
restore and the normal balance to be re-established. Once I've
seen that process work through a few times, I can then have a better
feel for how often "major" events can be scheduled.
Minor events are of a less catastrophic nature. Players all
getting extra energy, minor adjustments in spirit counts, or forced
distributions of special spirits would qualify as minor population
events. I'd like to plan on having 1 or 2 of these every
month. As with the major events, though, I don't want to commit
to any fixed schedule until we've experimented. |
"Serial" Events:
Serial events are groups of major and minor events (mostly minor) that
are strung together over a period of time. These types of events
will often be associated with some sort of story-line and follow a
specific theme that, over time, will be revealed. These types of
events are design to dramatically shake up the playing world for a
period of time. |
Event
History:
The Event History page will document the date (and
nature) of all Valhalla population events. If you log on and find
significant (or even minor changes) to your spirit kingdom,
check this page
to see if a population modification event occurred since your last
visit. |
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