Valhalla Global Population Events

Current Log
Event History Log for 2000-2002

Date: Event Name: Description:
12/18/04 "Flash Flood"
(Part 3)
Power Outage in Valhalla

As flooding continued to cause problems throughout Valhalla a major power and communication outage occurred totally disrupting all communications in and out of Valhalla for over 24 hours.  During that time repair crews worked tirelessly to restore power and communications.  During their travels, some of these workers decided they liked what they saw in the various kingdoms of Valhalla and the "Wandering Warriors" decided to stay in the kingdoms.

12/13/04 "Flash Flood"
(Part 2)
More Flooding in Valhalla

More flooding was reported overnight in Valhalla.  Casualties were wide spread once again in the low lying areas, although not as severe as the flooding of 2 days ago.  Because of all the standing water, rivers have started backing up into prairie (Flatlands) and Woodland areas, causing deaths among some of the unsuspecting residents of these areas.

12/11/04 "Flash Flood"
(Part 1)
BREAKING NEWS!!!

The Valhalla Weather Service is report massive flash flooding throughout Valhalla.  Initial estimates of casualties are as high as 25% in low lying (Wetlands) areas although there are some reports of survivors making it into the desert (Drylands).

4/6/04 "Energy Crisis"
(Part 4)
OVEC to decrease Energy Spirit Availability!

OVEC (Operational Valhalla Energy Consortium)  Announced early this morning that they will be cutting back energy spirit availability by as much as 9%.  VIA officials were unavailable for comment, but this sudden move by the energy barons of Valhalla is sure to spark of wide spread protests.
 
3/29/04 "Energy Crisis"
(Part 3)
More reports of the deepening energy crisis greeted the denizens of Valhalla this morning.  The VIA was strangely silent on this issue but some environmentalist groups are making claims that this energy crisis is being caused by the extreme number of "energy-guzzling" spirits such as Hercules, Cupid and Lilith.  One member of the Group Energy Liberation Front (ELF) stated that it is their belief that no "needs" the energy hogs in a dungeon and should be perfectly happy with spirits such as Sicilian Scouts and Restless Spirits.
 
3/22/ 04 "Energy Crisis"
(Part 2)
The Valhalla Immigration Authority announced early this morning that the energy crisis has indeed deepened.  The VIA insist that this crisis is being caused by the over consumption of magical energies by spirits, and not the effect of OVEC (Operational Valhalla Energy Consortium) cutting back on energy production.

One official was asked to confirm or deny reports that Valhalla may be feeling the early affects of a phenomena known as "Peak Magical Energy".  The officials response was to simply walk away laughing and mumbling about crack-pot conspiracy theories.

3/12/04 "Energy Crisis"
 
Valhalla Immigration Authorities Fear Looming Energy Crisis. Due to the severe weather and flash flooding of the pas t week, much of the Valhalla infrastructure has been damaged and is not producing magical energy at its normal capacity. This combined with the unusually high demand for magical energy has Valhalla officials fearing a possible energy crisis.
3/10/04 "Flash Flood"
(part 2)
Death Toll Continues to Mount

The VIA announced this morning that the death toll continues to mount as the flood waters from yesterdays severe weather combined with a small magical storm thru the night.  Officials are still unsure as to an official death toll, but ensured the populace that Valhalla was not hit nearly as hard last night as the preceding day.

Due to the continued severe weather and damage done by yesterdays storms, travel in and out of Valhalla has become severely restricted.

(Repop Moratorium until 4/10/04).

3/9/04 "Flash Flood" Severe Weather Announcement

The VIA has announced this morning that a sudden Flash Flood has swept through Valhalla.  The extent of the event is yet unclear, but initial reports state that the Wetlands and Flatlands seem to have been hit hardest, while the Highlands and Drylands areas have been less affected.

When asked as to what could have caused such a sudden event in the normally stable Valhalla, one official replied, "How should I know!  Maybe there was an Energy Storm!!

Signed:  The Valhalla Immigration Authorities

9/1/03 Bonus Migration In celebration of the release of the 2.0.8 version, the V.I.A. announced an immediate 10 spirit (mono-color) bonus migration for all residents of Valhalla.
8/17/03 Bonus Migration Wandering bands of allied spirits in search of battle to fight settle into players' kingdom.  (Each player gets a bonus migration of five spirits, all from a randomly selected homeland.)
8/17/03 "Bows A-Plenty" This "minor" event saw an influx of ranged combat spirits move into Valhalla, with each kingdom receiving one new combat spirit with an attack range of two.
8/3/03 Magical Bounty This event added fifteen randomly selected magical spells to each player's kingdoms.
7/14/03 "Tale of
the Rat"

(Chapter 18)
Here Ye all Citizens of Valhalla!

By official proclamation, let it be known to all interested parties that the rat infestation and resulting outbreak of the Plague that ravaged Valhalla has been officially and unilaterally declared over.

The V.I.A. wishes to thank LTweber hand his band of hungry cats for bringing the rat population back under control.  And the medical authorities are confident that the Plaque has been eliminated.

On this glorious day of celebration, the V.I.A. have decided to grant all citizens two (2) 10-spirit mono-booster in honor of LTweber and his efficient handling of the recent crisis.

Also, in one final related manner the Honorable Quincillia Maximus, the official medical examiner of Valhalla, revealed today that the identity and cause of death of the mysterious female corpse has been determined.  Yersinia Pestis was the first victim of the Plague.  It is also believed that the initial outbreaks of the plague occurred in populations of players who had contact with her on her return to Valhalla.
 
6/24/03 "Tale of
 the Rat"

(Chapter 17)
The eagerly awaited meeting between newly appointed "Special Agent" LTweber and the VIA occurred this evening.  The crowd gathered outside expected the meeting to last for hours and were quite shocked when LT emerged from the building after a scant five minutes.

He paused on the steps of the hall, scowling in obvious annoyance.  "Committees!  What a waste of everyone's time."

Looking out at the restless crowd, he shrugged his shoulders and asked, "Rats?  Is this all about rats?  What's wrong with folks around here?  Didn't anyone ever go to kindergarten?  I thought you were supposed have learned everything you needed to know in life by the time you graduated."

"This is the cat that ate the rat that ate the cheese in the house that Randy built..."

With that cryptic comment, he shrugged and wandered off in search of an opponent to face in his next game.
 
6/24/ 03 "Tale of
 the Rat"

(Chapter 16)
"Hear Ye, Hear Ye!  All residents of Valhalla, gather together and heed the words of the all-knowing and all-seeing Valhalla Immigration Authority.  By the power granted to this body by the mighty and powerful Odin, this Proclamation shall be considered the law of the land.

In consideration of the recent events and the growing concerns regarding said events, it has been determined that radical actions need to be taken to restore the health and the balance of Valhalla.

Accordingly, the VIA has concluded that it is imperative that a Special Agent be appointed and granted authority to address the critical issues of the day.

Be it known throughout the lands, vast and diverse as they may be, that as of this day, the VIA is appointing a Special Agent who will have the authority and power to deal with the imminent crisis.

As of this date, the legendary warrior,  and one-time Chairmen of the Board of the Valhalla Immigration Authority, LTweber will assume all power and authority necessary to address the needs of the moment and to rid Valhalla of the clear and present danger.

All citizens of Valhalla are ordered, in the name of the all-knowing Odin, to follow the directives issues by the designated Special Agent."

The Valhalla Immigration Authority
6/22/03 "Tale of
the Rat"

(Chapter 15)
A crowd gathered in front of the halls of the V.I.A. waiting in eager anticipation for the promised Proclamation.  As hours passed with no announcement, the crowd slowly dwindled.  A few anxious people showed up periodically throughout the day hoping to be there when the Proclamation was released. and a handful remained waiting impatiently.  But the afternoon passed, and darkness fell with no formal announcement.

In the wee hours of the night, as a few people still remained gathered around a make-shift fire, a clerk did emerge at last from the doors of the VIA Hall.  While he had no official Proclamation to offer, he did offer some explanation to those who still waited.

The official VIA Proclamation had been drafted, and transcribed carefully onto an official scroll in the finest calligraphic hand.  However, as the clerks, scribes and VIA board members scurried about fighting off the ever-increasing horde of rats, it appears that the scroll was misplaced.  The clerk assured everyone that they are confident that it will be found by tomorrow.

He also confirmed that the VIA has formed a special committee to aid the Valhalla Coroner in attempting to identify the body of an unknown female found several days ago.  The time and cause of her death are proving difficult to determine due to the damage to her corpse caused by hungry rats.  The VIA, he reassured everyone, is confident that this mystery will also be resolved in an expeditious manner.
6/21/03 "Tale of
 the Rat"

(Chapter 14)
As somewhere deep within the catacombs of the VIA offices committees "study" and debate the "possible" problems in Valhalla, the rats have continued to increase in numbers and human spirits continue to die.

The latest round of casualties, and still-growing rat population has created such a sense of peril and unrest that a clerk representing the  V.I.A. made an announcement this morning.  Within the next 24 hours, he promised, they will be making a major proclamation, and that the "situation" will be dealt with in a prompt and professional manner.

One rumor circulating the marketplace today is that the VIA  has sent couriers far and wide, supposedly seeking advice and possibly looking for outside help in dealing with the growing problems.
6/20/03 "Tale of
the Rat"

(Chapter 13)
Once again the morning sun rises on Valhalla to bodies stacked outside the castles of the land.  As rats scurry about the dark damp corridors, the bodies pile high outside the front gates.

This morning, however, brings an omen of hope amid the despair and fear.   Late night lights burned in the halls of the VIA offices, and a scroll posted on the front door at last brings some message of reassurance from the long-missing authorities.

"Hail all ye warriors of Valhalla.  All resources available to this organization are being brought to bear on this crisis facing the land.  Experts are studying the reported rodent infestation and a committee has been formed to study proposed solutions to this problem.

Another committee has been formed to investigate the rumors of illness and unexplained deaths.  Medical experts are being summoned from afar to aid in the study of this possible malaise the is rumored to be afflicting the land.

Rest assured that the VIA will study the situation, determine the validity of these reports, and if needed, take actions to correct any problems that may be revealed by a thorough investigation and study.

Your patience as we organize a series of investigative hearings on these matters will be appreciated."

Signed:  The Valhalla Immigration Authorities

6/19/03 "Tale of
 the Rat"

(Chapter 12)
The funeral processions continue and the wails of mourning greet the breaking of the day as another night of death sweeps across Valhalla.

Despair and grief abound as funeral carts gather the morning dead for mass burial.  And anger and unrest grow as yet another day has passed with no public appearances or statements by the VIA.  One popular rumor being passed in hushed tones through the pubs is that the dark illness (some are even whispering the dreaded word "plague") has claimed the members of the VIA.
6/17/03 "Tale of
the Rat"

(Chapter 11)
Cries of mourning and anguish drown out the morning roosters across Valhalla on what should have been a cheery sunny day. 

Leaders cursed and moaned as they scoured their kingdoms trying to determine which human spirits had fallen prey to they ominous illness spreading quickly across the land.

As leaders find and bury their dead (and everyone darts about trying to avoid those pesky rats), the V.I.A. remain mysteriously silent in the wake of the foreboding events facing Valhalla.

Each morning crowds gather outside the offices of the V.I.A., growing more angry and discontented with each passing day.  And yet the building remains empty and no reassuring messages come.

6/16/03

"Tale of
the Rat"

(Chapter 10)

After several days of unrest and uncertainty, the morning dawned on Valhalla to a stark new reality.  Conversation shifted from rats to the unexpected demise during the night of a significant number of human spirits.

While the VIA remain no where to be found, a clerk at the offices of the reigning authority over Valhalla did try to calm the fear  and sense of unease that is growing among the citizens.

"The early reports indicate that the mysterious ailment has actually only been fatal to less than 5% of the human spirits populating Valhalla," he explained in an attempt  to calm the concerned crowd that gathered in the town square.

"So far!" one person muttered in nervous apprehension.

"Who cares what the percentage is," another snorted in anger.  "Tell that to my shaman who's dead and gone!"
6/13/03

"Tale of
 the Rat"

(Chapter 9)

Rats!  Underfoot.  Cluttering up populations.  Even corrupting Activity Migrations!

Never in the history of Valhalla has one spirit so dominated the world.  And amid the confusion, the VIA remain missing in action.

The mystery deepened today as a handful of player reported that when morning trumpets called their forces to battle, some spirits were missing in action.  Disgruntled players tried to report this A.W.O.L spirits to the V.I.A., but with the offices still closed, had no choice but to wander of in search of their missing troops.
6/10/03 "Tale of
 the Rat"

(Chapter 8)
"What madness has infected the VIA?" was the common cry in Valhalla tonight.  A new phrase was coined as well ( "a 5 rat pack") that will long live in the annals of the Valhalla lexicon.

With the VIA still mysteriously missing, something within the system has become corrupted or infested, as players are even now reporting that normal Activity Migrations are over-run with rodents!
6/10/03

"Tale of
 the Rat"

(Chapter 7)

With the Valhalla Immigration Authority offices closed indefinitely, players were  relieved that scheduled repopulations proceeded as planned last night when the moratorium expired.  However, even these fresh populations are now reported infestations or rodents.

Lights were on in the VIA offices late last night as at least some low level clerks reported for work and handled repopulation requests.  However, the "Gone Fishing...." sign remains on the front door and no one is answering when the restless crowd pounds impatiently on the heavy wooden door.
6/9/03

"Tale of
 the Rat"

(Chapter 6)

As the rodent infestation seems to be spreading, concerned citizens gathered at the offices of the VIA this morning, only to find a "Gone Fishing...." sign posted on the door.  Even the besieged clerks and custodial staff were no where to be seen. 
6/9/03 "Tale of the Rat"
(Chapter 5)
Rodents?  Yes, everyone seems to agree that the number of rats sighted in Valhalla is increasing daily.  No household seems to be free of them.  And every conversation seems to focus on the growing problem.

Theories abound, rumor mongers wag their tongues compounding the confusion, and the continued silence by VIA officials remains a source of growing concern.  At the Ye Olde Village Pub, drunken debate over the weekend centered on several pet theories, each gaining and losing support among the crowd as the ale increased both the volume and the fervor of the conversation.

The unexpected  return to Valhalla of the legendary warrior LTWeber, known to been intimately involved in the founding of the mysterious Valhalla Immigration Authority, and the simultaneous appearance of the rodents is quickly becoming the popular conspiracy theory.

Those looking for a darker and more ominous meaning behind recent events are whispering about the Lady Vampira and her know affection for things of the dark and forbidding.  Some even have suggested that she has been breeding rodents in a hidden location in order to feed Lilith's snake.  Vampira, many point out, has been talking for weeks about the need to "fatten up the snake" and suggest that infestation is the result of a dark curse that went awry.

The tavern maiden, while serving ale to the drunken warriors, offered her own theory.  Some of the younger bachelors in Valhalla are know for their lack of domestic skills.  She pointed out that the growing piles of trash outside the gates of their castles are a natural breeding grounds for rats and other unsightly critters.  "Nothing wrong around here that some good house-cleaning couldn't cure!" she explained.
6/8/03 "Tale of
 the Rat"

(Chapter 4)
Confusion, rumors and concern are the theme of the day in Valhalla.  Even the festive events of the Grand Tournament last night couldn't divert the conversation from the topic of rodents.  While some kingdoms claim to remain rodent free, most are reporting the hairy critters scampering underfoot everywhere .  (Those denying a rodent infestation are being discounted by most of their neighbors.  Some folks, most feel, just aren't willing to admit that they are living with rodents running amuck in their kingdom.)  And as questions grow, the Valhalla Immigration Authority offices remain closed today.  The legendary LTweber, former chairman of the V.I.A., made a surprise appearance at last night's tournament but denied any knowledge of (or involvement in) the current infestation.
6/7/03 "Tale of
 the Rat"

(Chapter 3)
"What?  You're surely jesting!  No, never!  There never have been three population events in a single day!  That's preposterous!  Do you think I'm some gullible bureaucrat that will believe any outlandish story your spin?"  The frazzled clerk interrupted his reply about the latest rumors to throw a coffee cup at a dark rodent that scurried across his desk.  Actual members of the Valhalla Immigration Authority board are not working over the weekend, and accordingly no official announcement is expected to be forthcoming about the mysterious happenings in Valhalla.
6/7/03 "Tale of
 the Rat"

(Chapter 2)
A weary clerk at the V.I.A. office is responding to inquiries about a rumored second population event with a shrug and a terse "no comment."  No ranking representatives of the V.I.A. were available for comment.
6/7/03 "Tale of
 the Rat"

(Chapter 1)
The Valhalla Immigration Authority office received several questions today about a supposed population event.  They declined comment, but did confirm that some players were reporting discrepancies in their spirit populations.
5/20/03 The Rewards of Faith Throughout the land, leaders of the kingdoms of Valhalla have shown a new sense of reverence and respect for the most powerful.  (Absence, it seems, does indeed make the heart grow fonder!)  This new sense of appreciation for the pious and mighty has been rewarded.

The V.I.A. arranged a bonus mono-color Blessing Migration to each kingdom!
5/17/03 A Test of Faith The Gods, fickle and temperamental as they frequently prove to be, have expressed great annoyance at the callous and irreverent manner of the day.  Feeling that the mere mortals of Valhalla need a reminder of the proper role of faith and reverence in the land, all deities, mages and priests are summoned to from whence they came. 

Seeing the void this exodus has created across Valhalla, the V.I.A. in their wisdom decide to intervene.  Knowing that mortals will despair and wail in anguish at the great loss that have befallen their kingdoms, a blessing of 10 spells is bequeathed to each kingdom.

(Following this event, the Valhalla Immigaration Authority immediately announced a Moratorium on repops until June 10th, explaining that this would provide an adequate time for mortals to reflect on the matters of reverence and faith.)
 
5/9/03 Energy Storm Extraordinaire While many energy storms have blessed Valhalla populations with bonus energy, today's Storm didn't work quite as planned.  A miscalculation of the magical formula concocted by the Valhalla Immigration Authority resulted in an anomaly.  Somehow, one bonus ranged combat unit was included in the Energy Storm that raged through Valahalla, leaving six bonus energy units in each kingdom and one unplanned combat unit.  The V.I.A. sincerely apologizes for this mistake, and any disgruntled players may appeal to have the seventh unplanned spirit removed from their population.
5/5/03 Bonus Double Migration Each kingdom received a bonus migrations of ten spirits from a randomly selected color.
2/1/03 Balance of Power
 
The removal of magic by the VIA has caused a rift in the balance of Valhalla as well as a rise in ranged attack combat. Each dungeon receives 10 random spells and 1 archer.
1/1/03 The Fall of Magic
 
Disgusted with the misuse and abuse of magic in Valhalla, the VIA decided to take the radical action of removing all magic spells, mage, priest and deity spirits from Valhalla.  Players will be forced to redesign dungeons and rethink strategic options.  During this transition period, leaders, secondary spell-casters and magical energy will enjoy their hour in the spotlight, at long last given the opportunity be to assume a dominant role in game play.

(Moratorium on repops until February 1st.)

NOTE:  The events are listed in the reverse order in which they occurred.  The topmost event is the most recent.  On a date with multiple events, the happened in sequence from bottom to top.