|
Date: |
Event Name: |
Description: |
|
4/5/02 |
White Wizards Rage |
A powerful white wizard, wandering into Valhalla
from the Flatlands, is appalled at the influence and power enjoyed by
the forces of the Dark. In a blinding flurry of spell casting, he
enchants the lands of Valhalla, casting out all Darklands spirits.
(Moratorium on repops until April 20th.) |
|
1/13/02 |
Raging Winds |
The
feared and fabled "Raging Winds" once again swept through Valhalla,
wrecking havoc and fear in the hearts of all inhabitants. Over 650
ranged combat spirits were blown away in the raging storm. Despair
and chaos plague the lands as warriors scramble to improvise new battle
tactics. (Moratorium on repops until February 22nd.) |
|
12/26/01 |
Santa's Surprise |
Santa made an unexpected late visit to Valhalla, leaving behind present
for everyone. (each player receives 10 spirits from a random color
AND 6 random energy spirits) |
|
12/2/01 |
Magical Bounty |
This
event added fifteen randomly selected magical spells to each player's
kingdoms. |
|
12/2/01 |
Highlands Migration |
As
winter moves into the mountains, many Highlands spirits come down from
the mountains seeking refuge in Valhalla (each player receives 10 random
Highlands spirits) |
|
10/6/01 |
Magical Bounty |
This
event added fifteen randomly selected magical spells to each player's
kingdoms. |
|
10/6/01 |
The Plague |
The
wandering bands of spirits brought more than their fight skills with
them. They also brought the plague, which has now decimated the
human population of Valhalla. (All players lose 35% of their human
spirits. 3 Week Repop Moratorium) |
|
8/24/01 |
Bonus Migration |
Wandering bands of allied spirits in search of battle to fight settle
into players' kingdom. (Each player gets a bonus migration of five
spirits, all from a randomly selected homeland.) |
|
8/23/01 |
Loss of Faith |
A
wave of disbelief sweeps through Valhalla, creating an unprecedented
level of apathy and disregard for all things holy. As a result,
all deities, priests and mages are temporarily banished from the land.
(A moratorium on repops is in effect until Sept. 10th.!) |
|
7/21/01 |
Magical Bounty |
This
event added ten randomly selected magical spells to each player's
kingdoms. |
|
7/04/01 |
Independence Day |
The
mighty Odin has declared this to be Independence Day and decreed that
all slaves shall be free to go forth in pursuit of their own destiny. |
|
5/28/01 |
Energy Storm |
This
event added six randomly selected energy pieces to player's kingdoms.
Normal spirit distribution tables were by-passed, but the rarity of
spirits was factored into the event. |
|
5/28/01 |
Raging Winds |
The
feared and fabled "Raging Winds" once again swept through Valhalla,
wrecking havoc and fear in the hearts of all inhabitants. Over 800
ranged combat spirits were blown away in the raging storm. Despair
and chaos plague the lands as warriors scramble to improvise new battle
tactics. (Moratorium on repops until June 15th.) |
|
5/4/01 |
Alchemy Booster Set |
To
celebrate the introduction of over 40 new spirits, all players received
a bonus migration of 5 Age of Alchemy spirits. These were selected
randomly, with no rarity considerations. However, they were
selected from the existing and the new Alchemy spirits. Enjoy! |
|
4/23/01 |
Loss of Faith |
A
waive of disbelief sweeps through Valhalla, creating an unprecedented
level of apathy and disregard for all things holy. As a result,
all deities, priests and mages are temporarily banished from the land.
(A 10 day moratorium on repops is in effect!) |
|
3/17/01 |
Slave Revolt |
A
charismatic escaped slave wanders through Valhalla, rallying all slaves
to revolt. Those rebellious slaves not killed in the uprising flee
into distant lands. |
|
3/17/01 |
Energy Storm |
This
event added six randomly selected energy pieces to player's kingdoms.
Normal spirit distribution tables were by-passed, but the rarity of
spirits was factored into the event. |
|
2/24/01 |
Bonus Migration |
Wandering bands of allied spirits in search of battle to fight settle
into players' kingdom. (Each player gets a bonus migration of five
spirits, all from a randomly selected homeland.) |
|
2/24/01 |
Energy Storm |
This
event added six randomly selected energy pieces to player's kingdoms.
Normal spirit distribution tables were by-passed, but the rarity of
spirits was factored into the event. |
|
2/19/01 |
Vanity |
The
most precious of spirits can be the most vain inhabitants of Valhalla.
Sometimes when feeling crowded by other similar spirits, they opt to
migrate out of a player's Kingdom. When this event occurs,
duplicate spirits for the following classes/families exit kingdoms.
Leaders, Heroes Deities, Priests and Mages. (Note: this
event only effects spirits that are restricted to 1 per dungeon.) |
|
2/19/01 |
Bonus Migration |
Wandering bands of allied spirits in search of battle to fight settle
into players' kingdom. (Each player gets a bonus migration of five
spirits, all from a randomly selected homeland.) |
|
2/19/01 |
Energy Storm |
This
event added six randomly selected energy pieces to player's kingdoms.
Normal spirit distribution tables were by-passed, but the rarity of
spirits was factored into the event. |
|
2/5/01 |
Bonus Migration |
Wandering bands of allied spirits in search of battle to fight settle
into players' kingdom. (Each player gets a bonus migration of five
spirits, all from a randomly selected homeland.) |
|
1/28/01 |
Wet-Dry Settlers |
Small bands of Wetlands and Drylands spirits wander back into Valhalla,
settling in small groups in various kingdoms. (Each player gets
one bonus migration of 5 spirits, all either blue or yellow.) |
|
1/25/01 |
Energy Storm |
This
event added six randomly selected energy pieces to player's kingdoms.
Normal spirit distribution tables were by-passed, but the rarity of
spirits was factored into the event. |
|
1/21/01 |
Repop Moratorium |
Following this set of Population Events, there will be a moratorium on
repops for 3 weeks. Repop requests may be submitted but they will
not be processed until Feb. 11, 2001. |
|
1/21/01 |
Desert Death |
The
ecosystem of the Drylands is the most delicate of the terrains in
Valhalla. The recent influx of yellow spirits over-taxed the
scorched sands and resulted in famines and plagues. A wave of
hunger and disease swept through Valhalla wrecking devastation on all
who dwell in the Drylands. Rumors persist that small bands of
Drylands spirits survived the tragic event, but a quick survey of the
desert sands shows devastation and emptiness where yesterday that was
abundance and power. |
|
1/21/01 |
Vanity |
The
most precious of spirits can be the most vain inhabitants of Valhalla.
Sometimes when feeling crowded by other similar spirits, they opt to
migrate out of a player's Kingdom. When this event occurs,
duplicate spirits for the following classes/families exit kingdoms.
Leaders, Heroes Deities, Priests and Mages. (Note: this
event only effects spirits that are restricted to 1 per dungeon.) |
|
1/7/01 |
Desert Caravan |
News
of the Wetlands exodus traveled quickly among the spirits of the desert.
At last the time had come for the Drylands spirits to usurp their
ancient enemy. Hastily gathering their belongings, a vast horde of
Drylands spirits converged into a great caravan leading to the kingdoms
of Valhalla. Each kingdom gained 15 new yellow spirits. |
|
1/7/01 |
Energy Storm |
This
event added six randomly selected energy pieces to player's kingdoms.
Normal spirit distribution tables were by-passed, but the rarity of
spirits was factored into the event. |
|
12/30/00 |
Repop Moratorium |
Following this set of Population Events, there will be a moratorium on
repops for 14 days. Repop requests may be submitted but they will
not be processed until Jan. 13, 2001. |
|
12/30/00 |
Magical Bounty |
This
event added ten randomly selected magical spells to each player's
kingdoms. |
|
12/30/00 |
Energy Storm |
This
event added six randomly selected energy pieces to player's kingdoms.
Normal spirit distribution tables were by-passed, but the rarity of
spirits was factored into the event. |
|
12/30/00 |
Tainted Waters |
The
wages of war have impacted the ecology of Valhalla. The endless
array of decaying corpses left after battles have polluted the waters of
the land, forcing the Wetlands spirits to pack their bags and leave in
search of more hospitable dwellings. It is hoped that as the
waters clear, these beloved spirits will again appear in the kingdoms of
Valhalla. |
|
12/9/00 |
Bows A Plenty |
This
"minor" represented a migration of wandering archers into Valhalla.
Each population received two new combat pieces with an attack range of
2. (NOTE: The scheduled repops for tonight were performed
right after the population event occurred.) Also, it was
reported that among the "minor" archers migrating into kingdoms tonight,
one Hector also made an appearance. |
|
12/4/00 |
Energy Storm |
This
event added six randomly selected energy pieces to player's kingdoms.
Normal spirit distribution tables were by-passed, but the rarity of
spirits was factored into the event. |
|
12/4/00 |
Raging Winds |
This
"major" event stripped every population of all combat spirits with an
attack range greater than one. |
|
NOTE:
The events are listed in the reverse order in which they occurred.
The topmost event is the most recent. On a date with multiple
events, the happened in sequence from bottom to top. |