"The Awakening" |
"The Awakening" was the title of the first set of spirits introduced for the game. This is the prose that Randy wrote to introduce those spirits and the playing world of Valhalla, the name used for the Member Side of SpiritWars®. |
| From the all-encompassing
void, a swirling light softly takes shape. Whispering fingers of luminous fog shift
slowly, bringing form and substance to the darkness. Cautiously does consciousness
resurface from the netherworld, fragmented wisps of memory, disjoined and chaotic. With the end of time comes a new awakening, where all traditional frames of reference and definitions of reality are cast aside. Beyond the beginning and the ending lies a dimension where time and space are but antiquated theories; where the essence of thought defines the only remaining arena of being. Even consciousness itself is but a fleeting illusion in the spectral kaleidoscope. In this churning whirlpool of timbre, hue and chaos, the distinction between all we have known and all we have dreamed and imagined blurs. The nightmare, the fantasy, and the whimsical folklore are now indistinguishable from the fact-laden tomes of historys record. Myriad voices cry out, a deafening choir of confusion: The voice of a Saint, sacrificed to the pagan politics of her age, screaming as the
flames For each of the competing sounds, a parallel fragment of colorful imagery battles for a fleeting moment of conscious awareness. The simple nobility of David, captured for immortality in carved granite. Countless
visions of heaven and hell, cast on canvas in All that was, is still. And the essence of all that was only dreamed now assumes a physical presence. The once clearly defined lines between the realm of physical reality and mental imagery have faded, creating a hazy universe of infinite possibility. A universe of unlimited potential lies waiting for a master with the grand vision and courage to forge a kingdom from the sea of chaotic spirits and powers. From the chiseled marble of Mt. Olympus to the carved wooden table of Arthurs
court, the trumpet of The Awakening is heard, calling
to the fallen The gathering of the select, the choosing of the few, begins anew the ageless battle. With the Awakening, the elite warriors are called forth to summon their minions and rally their forces. Drawing equally from the cast of history, the mythical realms of magic and majesty, and the realm of the immortals, each warrior is challenged to assemble a battling legion of any willing to follow him into combat. Only one will claim the ultimate victory, as the road to the summit will be littered with the dead and destroyed. Once, in a time long past, the Gods dwelt in a
marble palace atop the mythical peak named Olympus. From that lofty height, they dared to
play with the mortal souls placed upon the Odins bellowing voice trumpets the new beginning, the Awakening. The challenge has been issued, the invitation made. The chosen gather anew in Odins great hall, watching to see who dares to accept the gauntlet and enter Valhalla. A handful of souls will emerge from the chaos of eternity. Bold and daring, brave and obsessive, they are those with the strength to dream the unfathomable, to sing the impossible melody, and to read the invisible writing upon the ancient walls of Jerusalem. The ultimate challenge lies ahead, for those few who dare to walk the ancient paths, follow the fated path of the Odyssey, and who are willing to risk their immortal souls in the arena of battle. Do you dare to reach across time, drawing from the hallowed halls of history and
mythology, and assemble a battle-ready army in the likeness of your own imagination? Can
you meet the challenges that lie ahead? Are you willing to battle Few are chosen, and only they that proceed willingly may enter the fray. Eternal failure awaits all but a battle-proven few. If you elect to step forward and dare to run the gauntlet, you will face the ultimate test of leadership in battle. From the viewpoint of the towering pedestal, you turn your gaze downward to the "Valhalla is the great hall of Odin, wherein he feasts with his chosen heroes, all
those who have fallen bravely in battle, for all who die a When the heroes are not feasting they amuse themselves with fighting. Every day they ride out into the court or field, and fight until they cut each other to pieces. This is their pastime; but when meal time comes they recover from their wounds and return to feast in Valhalla." Are you worthy of the quest? Will your heroic aspirations earn you a place at the daily feast of warriors? Or will you lie among the ruined souls that litter the battlefields? |