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SpiritWars® |
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Modifications:
- All Range 3 Archers now restricted
to 1 per dungeon. |
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| Drylands: | ||
| Lilith | Combat | A new deity in Valhalla with an AMAZING new ability! Lilith not only steals away your human spirits, a-la Cupid, she also changes their homelands to Darklands!! |
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Sumerian Passage |
Energy | This energy spirit is the perfect compliment to Lilith. It produces 1 yellow and 1 black energy per turn. |
| Scimitar | Spell | This spell gives any friendly drylands human fighter +1 Attack Power. |
| Flatlands: | ||
| Roman Armor | Spell | +2 Defense to a single Roman combat spirit. |
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Amphitheatre |
Energy | A new white energy piece. |
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Gladiator |
Combat | A new slave combat piece with 1st turn attack. |
| Woodlands: | ||
| Lemming | Combat | The lemming has the ability to remove all animals, INCLUDING ITSELF, from play. |
| Jaguar | Combat | A new kitty with 1st turn attack. |
| Amazon Shield | Spell | This spell gives any friendly Amazon a +1 Defense. |
| Elven Knights | Combat | The latest addition to the Elves has a Move Range of 2. |
| Wetlands: | ||
| Viking Swordsman | Combat | A new Viking combat spirit. |
| Viking Warrior | Combat | Another new Viking combat spirit. |
| Viking Helmet | Spell | What's a Viking without his helmet. |
| Saxon Pirates | Combat | A new Saxon spirit. |
| Highlands: | ||
| Elite Guard's Axe | Spell | Provides +2 Attack Power to any friendly militia spirit. |
| Athenian Hoplite | Combat | A new militia spirit. |
| Darklands: | ||
| Fallen Paladin | Combat | A new Armasi with a Move Range of 2. |
| Bog Monster | Combat | A new mythic spirit. |
| Witchcraft | Spell | This powerful spell reduces Attack Power by -1 for ALL combat spirits. |
| Wight | Combat | A new Undead spirit with resurrection AND healing. |