SpiritWars®
Age of Alchemy Spirits
Release Set #3

Modifications:

- All Range 3 Archers now restricted to 1 per dungeon.
- Orion reclassified as a Giant.
- Viking Pillagers changed to "Norse" class.  They are now part of the same family as Beowulf and  the Valkyries.
- Diana's Blessing now targets "any" friendly animal to match the text.
- Vampire's Kiss now changes ownership prior to inflicting damage, allowing the Berserker to be resurrected by the player targeting it if it has only 1 defense point remaining.
- Stone Touch now sets attack "Range" to zero instead of "Attack Power," making it comparable to Medusa's spell.
- Sunken Warship now only targets "Object" class defenders.
- A special thanks goes out to Wandu and Jacknife for their hard work on the spirit descriptions.  We have corrected numerous inconsistencies and tried to make the spell targeting description more specific based upon input supplied by both of these players.

Drylands:  
Lilith Combat A new deity in Valhalla with an AMAZING new ability!  Lilith not only steals away your human spirits, a-la Cupid, she also changes their homelands to Darklands!!

Sumerian Passage

Energy This energy spirit is the perfect compliment to Lilith.  It produces 1 yellow and 1 black energy per turn.
Scimitar Spell This spell gives any  friendly drylands human fighter +1 Attack Power.
Flatlands:  
Roman Armor Spell +2 Defense to a single Roman combat spirit.

Amphitheatre

Energy A new white energy piece.

Gladiator

Combat A new slave combat piece with 1st turn attack.
Woodlands:
Lemming Combat The lemming has the ability to remove all animals, INCLUDING ITSELF, from play.
Jaguar Combat A new kitty with 1st turn attack.
Amazon Shield Spell This spell gives any friendly Amazon a +1 Defense.
Elven Knights Combat The latest addition to the Elves has a Move Range of 2.
Wetlands:  
Viking Swordsman Combat A new Viking combat spirit.
Viking Warrior Combat Another new Viking combat spirit. 
Viking Helmet Spell What's a Viking without his helmet.
Saxon Pirates Combat A new Saxon spirit.
Highlands:  
Elite Guard's Axe Spell Provides +2 Attack Power to any friendly militia spirit.
Athenian Hoplite Combat A new militia spirit.
Darklands:  
Fallen Paladin Combat A new Armasi with a Move Range of 2.
Bog Monster Combat A new mythic spirit.
Witchcraft Spell This powerful spell reduces Attack Power by -1 for ALL combat spirits.
Wight Combat A new Undead spirit with resurrection AND healing.